Post by Lunaris on Jan 20, 2020 20:03:58 GMT
Sources and Credits: wonderlandonline.fandom.com/wiki/Reborn, wlodb.com/topics/13152, wlodb.com/topics/4623, exiliainwonderland.blogspot.com/2011/03/reborn-quest-bankgog.html, wlodb.com/topics/2299
What is Reborn?
Being Reborn / Rebirth or simply RB means have your current level lowered by 99 and be "birthed" into a particular class. You get to pick a class before being Reborn. You are allowed to be Reborn once you are level 100 or above. The highest non-reborn level which can be attained is 199.
With Bursting, the highest level which can be attained is 180. After this level you stop gaining experience from bursting. If you want to level up to 199, you will need to obtain your experience another way, for example, defeating monsters or using capsules, boluses, Training Vouchers etc.
EXAMPLE: If you reborn at level 130, you will be reborn at level 31. If you reborn at level 109, you will be reborn level 10. If you reborn at level 180, you will be rebirth level 81 etc.
How will I know what jobs/classes I will get to choose from?
The game looks at your stats: STR and INT. If you have higher STR than INT, then you get to choose between the Melee Professions. If you have higher INT the STR, then you get to choose between the Mage Professions. If you have equal STR and INT, you get to choose your profession (either Mage or Melee) then select the class you wish to Reborn as based on your profession.
After choosing your profession, you will receive a Job Manteau/Cape which stats are dependent on which level you reborn at.
You also unlock the Job Skill quest when you are reborn. The Job Skill is dependent on which class you have reborned as. (Check out my Skill Guide for more info)
What class/job should I choose?
Firstly, remember what I just told you that you have to choose between 3 Jobs.
If your Str > Int = Melee classes (Killer, Warrior, Knight)
and if your Int > Str = Mage classes (Wit, Priest, Seer)
Secondly, you should know that each class gets a special +10% bonus to a specific stat when you RB:
Killer = +10% stat increase to ATK
Warrior = +10% stat increase to DEF
Knight = +10% stat increase to SPD
Wit = +10% stat increase to MATK
Priest = +10% stat increase to MDEF
Seer = +10% stat increase to SPD
If you are still unsure about what class to go for, check out my guide on how to build your character.
At what level should I RB?
There are pros and cons for RB at lvl 100, 180 or 199. We will talk about that in a bit.
Before you RB you should also take into consideration the stats your cape will give you.
Pros and Cons
Okay, now that I have RB, what EQS should I wear? How do the sets even look like?
If you want to know what EQS you should go for and how each RB Set looks like, check out my guide here.
From where can I obtain the Job Sets?
There is an item called a Magic Set Box in the game. You can get them from lvl 100+ monster drops, from the Item Mall and from Magical Egg's. Magic set box drops from monsters are rare and it depends on your luck. Sometime you can get 6 or so in a day but other times you can go a month without a magic set box drop.
All Sets
What is Reborn?
Being Reborn / Rebirth or simply RB means have your current level lowered by 99 and be "birthed" into a particular class. You get to pick a class before being Reborn. You are allowed to be Reborn once you are level 100 or above. The highest non-reborn level which can be attained is 199.
With Bursting, the highest level which can be attained is 180. After this level you stop gaining experience from bursting. If you want to level up to 199, you will need to obtain your experience another way, for example, defeating monsters or using capsules, boluses, Training Vouchers etc.
EXAMPLE: If you reborn at level 130, you will be reborn at level 31. If you reborn at level 109, you will be reborn level 10. If you reborn at level 180, you will be rebirth level 81 etc.
How will I know what jobs/classes I will get to choose from?
The game looks at your stats: STR and INT. If you have higher STR than INT, then you get to choose between the Melee Professions. If you have higher INT the STR, then you get to choose between the Mage Professions. If you have equal STR and INT, you get to choose your profession (either Mage or Melee) then select the class you wish to Reborn as based on your profession.
After choosing your profession, you will receive a Job Manteau/Cape which stats are dependent on which level you reborn at.
You also unlock the Job Skill quest when you are reborn. The Job Skill is dependent on which class you have reborned as. (Check out my Skill Guide for more info)
What class/job should I choose?
Firstly, remember what I just told you that you have to choose between 3 Jobs.
If your Str > Int = Melee classes (Killer, Warrior, Knight)
and if your Int > Str = Mage classes (Wit, Priest, Seer)
Secondly, you should know that each class gets a special +10% bonus to a specific stat when you RB:
Killer = +10% stat increase to ATK
Warrior = +10% stat increase to DEF
Knight = +10% stat increase to SPD
Wit = +10% stat increase to MATK
Priest = +10% stat increase to MDEF
Seer = +10% stat increase to SPD
If you are still unsure about what class to go for, check out my guide on how to build your character.
At what level should I RB?
There are pros and cons for RB at lvl 100, 180 or 199. We will talk about that in a bit.
Before you RB you should also take into consideration the stats your cape will give you.
{Level - Manteau Stats}
Level Reborned | Bonus |
100-101 102-105 106-107 108-109 110-113 114-115 116-117 118-119 120-121 122-123 124-125 126-127 128-129 130-131 132-133 134-135 136-137 138-139 140-141 142-143 144-145 146-147 148-149 150-151 152-153 154-155 156-157 158-159 160-161 160-161 162-163 164-165 166-167 168-169 170-171 172-173 174-175 176-177 178-179 180-181 182-183 184-185 186-187 188-189 190-191 192-193 194-195 196-197 198 199 | 10 11 12 13 14 15 16 17 18 20 21 22 23 24 26 27 28 30 31 32 34 35 37 38 40 41 43 45 46 46 48 49 51 53 54 56 58 60 61 63 65 67 69 70 72 74 76 78 80 80 |
Pros and Cons
{Leveling to 100 then RB}
Pros:
Cons:
Pros:
- Experience the pleasure of being an RB sooner
- Able to train your skills (if you still didn't) for more damage
- Regular remote training, no need for electronic remote
- Able to use exp potions
- Waste less money on SP food
- Able to get JS
- Gain more items from fighting regular monsters
Cons:
- RB Cape only has +10 Bonus
- Less exp is gained through regular training rather than bursting
- Starts back at Lv1, therefore your equipment will also be unwearable
- More hp is damaged during regular training so HP food is used more quickly
- You might waste more money buying new EQS as you lvl up
{Leveling to 180 then RB}
Pros:
Cons:
Pros:
- When you RB, your cape will have +63 Bonus
- You starts off back at lvl 81, so most EQS can still be equipped
- Regular training is easier with the higher level bonus
- Gain more respect than a lvl 1 RB
- Doing Quests and Events is easier
- JS can be acquired after RB and you are able to participate in the battle
Cons:
- Takes longer to get to 180 than 100
- Expenses for SP food/Cuss burst
- Harder for fires to decrease SPD as the level increases
- Must continuously capture pets for bursting
{Leveling to 199 then RB}
Pros:
Cons:
Pros:
- Start off at lvl 100, so equipping your gear shouldn't be a problem anymore
- Able to do even harder quests
- Cape will have +80 Bonus, making it the best amount you can get
- Able to fight higher level mobs for EXP
- Able to do Events and Quests faster
- If you don't RB, you will never get EQ damage from any fights (JS, DS, FB, RB)
- Lose less HP and have faster fights when you are regular training
- You can start popping the Exp Potions and Exp Pills/Boluses after you RB without feeling like you are wasting them
Cons:
- Most difficult to level to
- Unable to burst anymore after reaching lvl 180, so you must do regular training from then on
- Scary training areas to reach lvl 199
- High waste on both SP/HP food
- Leveling from 180 to 199 takes a very long time
- Finding a team to train with might be difficult as not many try to go for 199
{How do I reborn and receive my cape? (RB Quest)}
Condition: Be at least lvl 100
Location: Bangkok
Pre-quest: Test from the Sunlight God
Walkthrough (with Pre-quest):
Condition: Be at least lvl 100
Location: Bangkok
Pre-quest: Test from the Sunlight God
Walkthrough (with Pre-quest):
- Go to Bangkok and talk with the Old Man sitting down. (Right side)
- He will send you to the Pre-quest and you have to bring back 3 items: Vajra, Moon Mirror and Orb.
- You need to go to the temple (left side) and go to that little door on right.
- There you go to down floor and see 3 arrows. There you need to do 3 fights with Bird God, Holy Griffin and Elephant God.
- After the fights are done, pick up the items on the altars.
- When you have all 3, go back to the old man and talk to him.
- Go back to the temple and enter the room on the left.
- You just need to talk and go to 2nd floor where you will fight Moais.
- 1st Round: One Boss Moai + 7 Moai
- 2nd Round: Shading Puppet Lord + 7 Shading Puca
- 3rd Round: One Androsphinx + 2 Anubis + 3 Scorpion King (FYI: In this round, Earth players can use Terrafication to stone the targets, after that kill the Scorpion King first, and then combat the Anubis, finally, kill the BOSS. Generally speaking, the Mage in the team should be good at MATK, the more the better.)
- 4th Round: 1 Kenter + 2 Terma Dragon (Earth) + 1 Water Dragon (FYI: Kill the Terma Dragon first, because it can use it’s Terrafication skill. If players have Shrink skill, you can use it to decrease their attack and defense. But more players should be alternates in case of a team member’s death.)
- 5th Round: 1 Dragon God (Wind, level 180) + 3 Door Gods (FYI: First kill the big boss since he seal a lot. And then kill respawned water dragon. Then kill earth - he spawn into wind dragon. Kill water - earth spawn.
And fire spawn into fire.) - Final Round: Mahabrahman
1. Kill Mahabrahman.
2. Kill Snow Door. - no spawn-
3. Kill Anubis - Earth dragon spawn.
4. Kill Scorpion King - earth dragon - wind dragon god
5. Kill Bird God - fire dragon - fire door god.
6. kill Elephant God - wind dragon
7. kill Guardian Griffin - Sphinx - water dragon - wind door god.
2. Kill Snow Door. - no spawn-
3. Kill Anubis - Earth dragon spawn.
4. Kill Scorpion King - earth dragon - wind dragon god
5. Kill Bird God - fire dragon - fire door god.
6. kill Elephant God - wind dragon
7. kill Guardian Griffin - Sphinx - water dragon - wind door god.
Okay, now that I have RB, what EQS should I wear? How do the sets even look like?
If you want to know what EQS you should go for and how each RB Set looks like, check out my guide here.
From where can I obtain the Job Sets?
There is an item called a Magic Set Box in the game. You can get them from lvl 100+ monster drops, from the Item Mall and from Magical Egg's. Magic set box drops from monsters are rare and it depends on your luck. Sometime you can get 6 or so in a day but other times you can go a month without a magic set box drop.
{Magic Set Box}
Description: Obtains a set item randomly
After opening a Magic Set Box, you can obtain one item from an item set, such as Killer's Clothes, Killer Cap, Killer Falchion, Killer's Gloves or Killer Boots. Also, there are seven kinds of sets: Killer Set, Knight Set, Warrior Set, Priest Set, Wit Set, Seer Set and Magic Set.
All of these sets go with a rebirth class with the exception of the Magic Set.
The Magic set increases your MDEF and a full set raises seal resist to 50% so it is a special set that any class can wear.
Also all characters (rebirth and non rebirth) and pets (rebirth and non rebirth) can wear the set items as long as they are at the LVL requirement for the item.
Only when a completed set is worn will a player receive the socket bonus.
The socket bonus is when a player adds diamonds and/or spars to their equips to raise the stats.
If a player wears a complete killer set then any diamonds or spars will be doubled while the completed set is worn.
If any piece of the set is taken off the socket bonus is lost. For example: A character has a full killer set with a +50 diamond on the killer clothes.
EXAMPLE: The killer clothes would look like this before being equipped:
atk +15 +25
spd +10 +25
(This is also how the equips will look when the full set is not worn. If you use pieces of sets with other equips you will not receive the socket bonus.)
When the full killer set is equiped and you get the socket bonus the killer clothes will look like this:
atk +15 +50
spd +10 +50
For rebirthed characters: Rebirth capes also have the socket bonus but it only works when the character is wearing the full set of their rebirth class (ie. rb killer - killer set, rb seer - seer set). Wearing any other set will result in the socket bonus for the set but the cape will remain the same without the socket bonus.
Description: Obtains a set item randomly
After opening a Magic Set Box, you can obtain one item from an item set, such as Killer's Clothes, Killer Cap, Killer Falchion, Killer's Gloves or Killer Boots. Also, there are seven kinds of sets: Killer Set, Knight Set, Warrior Set, Priest Set, Wit Set, Seer Set and Magic Set.
All of these sets go with a rebirth class with the exception of the Magic Set.
The Magic set increases your MDEF and a full set raises seal resist to 50% so it is a special set that any class can wear.
Also all characters (rebirth and non rebirth) and pets (rebirth and non rebirth) can wear the set items as long as they are at the LVL requirement for the item.
Only when a completed set is worn will a player receive the socket bonus.
The socket bonus is when a player adds diamonds and/or spars to their equips to raise the stats.
If a player wears a complete killer set then any diamonds or spars will be doubled while the completed set is worn.
If any piece of the set is taken off the socket bonus is lost. For example: A character has a full killer set with a +50 diamond on the killer clothes.
EXAMPLE: The killer clothes would look like this before being equipped:
atk +15 +25
spd +10 +25
(This is also how the equips will look when the full set is not worn. If you use pieces of sets with other equips you will not receive the socket bonus.)
When the full killer set is equiped and you get the socket bonus the killer clothes will look like this:
atk +15 +50
spd +10 +50
For rebirthed characters: Rebirth capes also have the socket bonus but it only works when the character is wearing the full set of their rebirth class (ie. rb killer - killer set, rb seer - seer set). Wearing any other set will result in the socket bonus for the set but the cape will remain the same without the socket bonus.
All Sets
{Killer/Assassin Set}
Set attributes
Obtained at :LV50
(ATK+90,SPD+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Killer Clothes
Improve atk speed & power.Set: double socket bonus.(ATK+15,SPD+10)
- Killer Cap
Killer's light cap. Set: Set: double socket bonus.(ATK+15,SPD+10)
- Killer Falchion
A true instrument of death. Set: double socket bonus.(ATK+30,SPD+20)
- Killer Gloves
Killer's favorite gloves. Set: double socket bonus.(ATK+15,SPD+10)
- Killer Boots
Killer's favorite boots. Set: double socket bonus.(ATK+15,SPD+10)
Set attributes
Obtained at :LV50
(ATK+90,SPD+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Killer Clothes
Improve atk speed & power.Set: double socket bonus.(ATK+15,SPD+10)
- Killer Cap
Killer's light cap. Set: Set: double socket bonus.(ATK+15,SPD+10)
- Killer Falchion
A true instrument of death. Set: double socket bonus.(ATK+30,SPD+20)
- Killer Gloves
Killer's favorite gloves. Set: double socket bonus.(ATK+15,SPD+10)
- Killer Boots
Killer's favorite boots. Set: double socket bonus.(ATK+15,SPD+10)
{Warrior/Samurai Set}
Set attributes
Obtained at :LV50
(DEF+90,ATK+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Warrior's Clothes
Warrior's favorite clothes.(DEF+15,ATK+10)
- Warrior Cap
Warrior's fighting cap.(DEF+15,ATK+10)
- Warriors Sword
Warrior's favorite sword.(DEF+30,ATK+20)
- Warrior's Gloves
Warrior's favorite cuffs.(DEF+15,ATK+10)
- Warrior Boots
Warrior's favorite boots.(DEF+15,ATK+10)
Set attributes
Obtained at :LV50
(DEF+90,ATK+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Warrior's Clothes
Warrior's favorite clothes.(DEF+15,ATK+10)
- Warrior Cap
Warrior's fighting cap.(DEF+15,ATK+10)
- Warriors Sword
Warrior's favorite sword.(DEF+30,ATK+20)
- Warrior's Gloves
Warrior's favorite cuffs.(DEF+15,ATK+10)
- Warrior Boots
Warrior's favorite boots.(DEF+15,ATK+10)
{Knight Set}
Set attributes
Obtained at :LV50
(SPD+90,ATK+20,DEF+40)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Knight's Clothes
Good defence and agility. Set: double socket bonus.(SPD+15,DEF+10)
- Knight Cap
Knight's forehead cap. Set: double socket bonus.(SPD+15,DEF+10)
- Knight's Spear
Used in combat and joust. Set: double socket bonus.(SPD+30,ATK+20)
- Knight's Gloves
Knight's favorite gloves. Set: double socket bonus.(SPD+15,DEF+10)
- Knight Boots
Knight's favorite boots. Set: double socket bonus.(SPD+15,DEF+10)
Set attributes
Obtained at :LV50
(SPD+90,ATK+20,DEF+40)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Knight's Clothes
Good defence and agility. Set: double socket bonus.(SPD+15,DEF+10)
- Knight Cap
Knight's forehead cap. Set: double socket bonus.(SPD+15,DEF+10)
- Knight's Spear
Used in combat and joust. Set: double socket bonus.(SPD+30,ATK+20)
- Knight's Gloves
Knight's favorite gloves. Set: double socket bonus.(SPD+15,DEF+10)
- Knight Boots
Knight's favorite boots. Set: double socket bonus.(SPD+15,DEF+10)
{Wit/Sage Set}
Set attributes
Obtained at :LV50
(MATK+90,MDEF+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Wit Clothes
Channel off magic. Set: double socket bonus.(MATK+15,MDEF+10)
- Wit Cap
Sage's leather hat. Set: double socket bonus.(MATK+15,MDEF+10)
- Wit Gloves
Sage's favorite gloves. Set: double socket bonus.(MATK+15,MDEF+10)
- Wit Boots
Sage's favorite boots. Set: double socket bonus.(MATK+15,MDEF+10)
- Lead Wand
Improves magic attack. Set: double socket bonus.(MATK+30,MDEF+20)
Set attributes
Obtained at :LV50
(MATK+90,MDEF+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Wit Clothes
Channel off magic. Set: double socket bonus.(MATK+15,MDEF+10)
- Wit Cap
Sage's leather hat. Set: double socket bonus.(MATK+15,MDEF+10)
- Wit Gloves
Sage's favorite gloves. Set: double socket bonus.(MATK+15,MDEF+10)
- Wit Boots
Sage's favorite boots. Set: double socket bonus.(MATK+15,MDEF+10)
- Lead Wand
Improves magic attack. Set: double socket bonus.(MATK+30,MDEF+20)
{Priest/Cleric Set}
Set attributes
Obtained at :LV50
(MDEF+90,SPD+40,MATK+20)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Priest's Clothes
Good magic resistance. Set: double socket bonus.(MDEF+15,SPD+10)
- Priest Cap
Priest's holy crown. Set: double socket bonus.(MDEF+15,SPD+10)
- Priest's Gloves
Priest's favorite gloves. Set: double socket bonus.(MDEF+15,SPD+10)
- Priest Boots
Priest's favorite boots. Set: double socket bonus.(MDEF+15,SPD+10)
- Defence Wand
Good magic defence effect. Set: double socket bonus.(MDEF+30,MATK+20)
Set attributes
Obtained at :LV50
(MDEF+90,SPD+40,MATK+20)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Priest's Clothes
Good magic resistance. Set: double socket bonus.(MDEF+15,SPD+10)
- Priest Cap
Priest's holy crown. Set: double socket bonus.(MDEF+15,SPD+10)
- Priest's Gloves
Priest's favorite gloves. Set: double socket bonus.(MDEF+15,SPD+10)
- Priest Boots
Priest's favorite boots. Set: double socket bonus.(MDEF+15,SPD+10)
- Defence Wand
Good magic defence effect. Set: double socket bonus.(MDEF+30,MATK+20)
{Seer/Prophet Set}
Set attributes
Obtained at :LV50
(SPD+90 ,MATK+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Seer's Clothes
It can guide magic well. Set: double socket bonus.(SPD+15,MATK+10)
- Seer Cap
Prophet's leaf cap. Set: double socket bonus.(SPD+15,MATK+10)
- Seer's Gloves
Prophets favorite gloves. Set: double socket bonus.(SPD+15,MATK+10)
- Seer Boots
Prophet's favorite shoes. Set: double socket bonus.(SPD+15,MATK+10)
- Seer Wand
Improves agility and magic. Set: double socket bonus.(SPD+30,MATK+20)
Set attributes
Obtained at :LV50
(SPD+90 ,MATK+60)
After equipping the entire set, the socket bonus of Diamonds and Devil Spar will be doubled, but the socket bonus of Bomb Diamonds will not change.
- Seer's Clothes
It can guide magic well. Set: double socket bonus.(SPD+15,MATK+10)
- Seer Cap
Prophet's leaf cap. Set: double socket bonus.(SPD+15,MATK+10)
- Seer's Gloves
Prophets favorite gloves. Set: double socket bonus.(SPD+15,MATK+10)
- Seer Boots
Prophet's favorite shoes. Set: double socket bonus.(SPD+15,MATK+10)
- Seer Wand
Improves agility and magic. Set: double socket bonus.(SPD+30,MATK+20)
{Magic Set}
Set attributes
Obtained at :LV30
(MDEF+80)
Set: 50% chance to resist seal.
- Magic Gown
Complete suit effect: resist 50% to seal.(MDEF+15)
- Magic Cap
The cap of a set. Set: 50% chance to resist seal.(MDEF+15)
- Magic Gloves
Defensive gloves. Set: 50% chance to resist seal.(MDEF+15)
- Magic Shoes
Magic shoes. Set: 50% chance to resist sealed.(MDEF+15)
- Magic Wand
Complete suit effect: resist 50% to seal.(MDEF+20)
Set attributes
Obtained at :LV30
(MDEF+80)
Set: 50% chance to resist seal.
- Magic Gown
Complete suit effect: resist 50% to seal.(MDEF+15)
- Magic Cap
The cap of a set. Set: 50% chance to resist seal.(MDEF+15)
- Magic Gloves
Defensive gloves. Set: 50% chance to resist seal.(MDEF+15)
- Magic Shoes
Magic shoes. Set: 50% chance to resist sealed.(MDEF+15)
- Magic Wand
Complete suit effect: resist 50% to seal.(MDEF+20)